August 22, 2025 - 18:46

Buying packs of trading cards, such as Pokémon or Magic: The Gathering, may be more akin to gambling than many people understand, according to a recent international study. Researchers discovered that spending money on these card packs shares similarities with video game loot boxes, which have been under scrutiny for their potential to encourage gambling behavior.
The study highlights that both trading card packs and loot boxes involve an element of chance, where players invest money with the hope of receiving valuable or rare items. This uncertainty can lead to compulsive buying behaviors, as individuals may feel compelled to purchase more packs in pursuit of elusive rewards.
The findings raise important questions about the regulation of such products, especially as they appeal to younger audiences who may be more susceptible to developing gambling-related issues. As the gaming and trading card industries continue to grow, understanding the psychological impacts of these purchasing behaviors becomes crucial in promoting responsible consumption.
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Ambitious developer showcases slick triple-level Quake-like game stored in tiny 64KB executable — every game asset tucked inside what could be a ‘rounding error’ in modern app payload termsIn an era where game installations routinely demand tens or even hundreds of gigabytes, a striking technical demonstration flips modern development on its head. An ambitious developer has...
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PS5 outsold Switch 2 in the US last month, as Black Ops 7 remained the best-selling gameThe PlayStation 5 secured the top spot in U.S. hardware sales for the month of January, according to the latest industry data. Sony`s console managed to outsell the newly launched Switch 2, which...
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