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The Bad Things About ‘Crimson Desert’ From Someone 200 Hours In

April 4, 2026 - 03:20

The Bad Things About ‘Crimson Desert’ From Someone 200 Hours In

The highly anticipated action RPG Crimson Desert delivers a stunning world and thrilling combat, but a deep investment of time reveals significant cracks in its foundation. Beyond the initial awe, players committing over a hundred hours encounter persistent issues that hinder the experience.

A primary criticism is the inconsistent narrative pacing. The main story, while compelling in bursts, is often disrupted by repetitive side quests that feel more like mundane chores than meaningful adventures. This creates a jarring rhythm, pulling players away from epic stakes for trivial errands. Furthermore, the game's technical performance, particularly on older hardware, can fluctuate dramatically. Dense urban areas and large-scale battles are prone to noticeable frame rate drops and occasional pop-in, breaking immersion during key moments.

The combat system, praised for its depth initially, can also reveal a lack of enemy variety in the later stages. Players may find themselves mastering complex combos only to use them against familiar foe types repeatedly. While the world is beautiful to explore, these enduring flaws in pacing, performance, and variety become increasingly difficult to ignore, marking a stark contrast between the game's spectacular first impression and its long-term sustainability.


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