7 August 2025
Ever picked up a game, got hyped for the grind, only to feel completely burned out halfway through? You're not alone. Whether it's a sprawling RPG or a competitive online shooter, modern games are packed with progression systems—leveling, gear upgrades, unlock trees, battle passes—you name it. But while these systems are supposed to hook us in and keep us playing, they often end up doing the exact opposite.
Progression should feel rewarding, not exhausting. So, what’s going wrong?
Let’s dig deep into the most common progression pitfalls in modern games and why so many titles, even the big-budget ones, stumble hard when it comes to keeping players engaged without burning them out.
In the simplest terms, progression in games is the system that tracks your advancement. It could be:
- Gaining experience and leveling up
- Unlocking new abilities or equipment
- Earning currency or achievements
- Climbing ranks or leaderboards
It’s what gives you a sense of growth. Think of it like leveling up in real life. You work hard, develop new skills, and unlock new opportunities. But if it feels like you’re stuck in a dead-end job with no promotions in sight? Yeah, that's exactly how bad progression systems feel in games.
Ever hit that point where a quest needs 100 of some rare drop, and you only get one per hour? That’s not fun—that’s a job.
Take many live-service games. They often start strong, showering you with rewards during the first ten hours. But then? Suddenly, progression slows to a crawl. Want that shiny armor set? Hope you’re ready to replay the same mission 50 times.
Modern RPGs and MMOs especially fall into this trap. Instead of a clean, intuitive system, you get:
- Five different upgrade currencies
- Skill trees with unclear benefits
- Crafting menus buried behind other menus
- RNG-based upgrades that might even backfire
You know the type—where you equip a legendary item, only to find out it doesn’t synergize with your build, but respecing costs half your in-game fortune.
Sometimes, less is more. A simple, clear upgrade path can be just as satisfying—if not more—than throwing 20 mechanics against the wall just to see what sticks.
You buy the pass (or maybe it’s free but grindy), and you've got 60 days to unlock all the cool cosmetics. Sounds fair, right? Except real life gets in the way.
Maybe you go on vacation. Maybe you just don’t feel like playing every day. Suddenly, you’re scrambling in the final week, trying to binge your way through dozens of levels before the clock runs out.
FOMO-based design can be effective—but it walks a fine line. Rewarding consistent play is great. Punishing players for having a life? Not so much.
That’s one of the biggest immersion-breakers right there.
A good progression system should make you feel like your time and effort are worth it. The best games nail this. Every level-up feels like a step forward. Every loot drop gives you a little dopamine hit.
But bad reward structures kill that vibe quick.
It’s frustrating because it breaks the pacing. You were immersed in the story or gameplay loop—then, bam! A grind wall you didn’t ask for.
In an ideal setup, barriers to progression should feel like part of the story or world. Not like the game is holding your progress hostage.
This punishes creativity and experimentation. And that’s not fun.
Games should encourage players to try new builds, test strategies, and make discoveries. But if the system punishes you for exploring, most people will just stick to “the meta,” even if it isn’t fun for them.
Let players play the way they want.
Today, many games lack that feeling of identity-driven progression. You hit max level, but your character doesn’t feel much different than they did at level 10.
Without these, progression becomes just numbers going up. And that’s... pretty hollow.
- Clear Goals: You know what you’re working toward.
- Satisfying Feedback: Great sound design, visuals, or animations when you level up or unlock something.
- Freedom: Ability to explore different styles or builds without punishment.
- Pacing: A smooth incline—harder over time but never unfair.
- Meaningful Rewards: Loot that changes how you play, or cosmetics that show your journey.
Games like The Witcher 3, Diablo IV, and Elden Ring nail progression because every step forward feels earned, clear, and worth it. You're not grinding because you're forced to—you’re grinding because you want to.
Developers, take note: We gamers love a challenge. We love goals. But we also love fun. And when your progression systems start feeling more like a second job than a power fantasy, we start looking for the next best thing.
The fix isn’t necessarily to simplify everything. It’s to respect the player’s time, reward creativity, and make every step forward feel like an adventure instead of an obligation.
So next time you boot up that shiny new title and find yourself knee-deep in nested menus and slow XP ticks… ask yourself: Is this game respecting your time, or just trying to string you along?
Because you deserve progression that’s satisfying—not soul-sucking.
all images in this post were generated using AI tools
Category:
Game ProgressionAuthor:
Avril McDowney