20 September 2025
Do you ever play a new game and think, “This feels kinda familiar”? Well, you're not imagining things. The DNA of modern video games is soaked in the pixelated roots of the classics. From the early 8-bit heroes to the arcade legends that ate our quarters, these old-school games didn’t just entertain us back in the day—they laid the foundation for how today’s games are crafted, played, and enjoyed.
In this article, we’re going to take a bit of a time-traveling joyride. We’ll break down how classic games influenced modern game design, not just in how they look or sound, but in how they feel—the gameplay mechanics, storytelling, user interfaces, and even social features. So grab your favorite snack, get comfy, and let’s hit Start.

A Pixelated Past: The Birth of Game Design
Let’s kick things off by dialing it way back to the ‘70s and ‘80s—the golden age of arcade games. Titles like
Pong (1972),
Space Invaders (1978), and
Pac-Man (1980) might seem laughably simple today, but they were revolutionary. Why?
Because many of the core principles we rely on in modern game design started right there.
Simplicity Was Key
Back then, hardware was laughably limited. Developers had to get creative with the tiniest memory space and processing power. But here's the twist: those limitations actually forced better design. They honed gameplay loops, making sure every second counted.
Think about Tetris. No plot. No character development. Just falling blocks and a growing sense of dread. And yet? It’s still one of the most widely recognized games in history. That addictive gameplay loop is something modern mobile games still borrow heavily from—just look at Candy Crush or 2048.

Core Game Mechanics: Old Ideas, New Wrappers
Fast forward to today, and while games might be shinier, many of their best tricks are straight out of the retro playbook.
Leveling Up & Progression Systems
Remember playing
Super Mario Bros, grinding level after level to save the princess? That sense of progression—of moving forward and getting better—laid the groundwork for modern RPGs, open-world sandboxes, and even online shooters.
Games like The Legend of Zelda introduced the concept of inventory, gradual skill acquisition, and nonlinear paths. Today, almost every AAA game uses similar mechanics: XP points, skill trees, unlockable gear, and hidden secrets.
Risk and Reward
Ever notice how modern roguelikes (like
Hades or
Dead Cells) make dying part of the experience? That concept goes way back to games like
Donkey Kong or
Contra—back when one wrong move could send you back to the very beginning. Brutal, yes. But also addicting.
That edge-of-your-seat energy still thrives, just in a flashier package.

Level Design: Teaching Without Preaching
Have you ever heard someone say “the game taught me how to play without a tutorial”? That’s awesome game design—and it’s not new.
The First Level Rule
Let’s go back to the first level of
Super Mario Bros.. You start on the left. Nothing stops you from walking right. The first Goomba teaches you enemies are dangerous. The first ?-block teaches you rewards exist. The game teaches you
by doing, not by telling.
Modern games like Portal or Celeste lean into this philosophy. They don’t hold your hand—they nudge you forward. And that style? Straight from the 8-bit era.
Environmental Storytelling
Yes, graphics have come a loooong way. But storytelling through level design happened way before high-res textures.
Take Metroid. Its world was built to make you feel isolated and curious. Modern hits like Hollow Knight or Dark Souls use this same method—letting the environment whisper the story instead of shoving endless cut scenes down your throat.

Audio Cues & Feedback Loops
You probably remember those classic 8-bit jingles from
Mega Man or
Castlevania. They weren’t just catchy—they did a job.
Sound As Feedback
Older games relied on audio cues because visual feedback was limited. Jumping? There’s a sound. Taking damage? Another sound. Collecting a coin? Ding!
Today’s games do the same—only with fancier layers. Games like Fortnite or Apex Legends use sound design to help you locate enemies, detect footsteps, and confirm successful hits. It keeps you immersed—and that's a trick they borrowed from retro predecessors.
Multiplayer: From Couch Co-Op to Global Matchmaking
Before you were rage-quitting in an online lobby, you were shoulder-to-shoulder with your best friend bashing buttons on
Street Fighter II. Local multiplayer was the social glue of gaming in the '90s.
Social Play Was Everything
You weren't just playing games—you were sharing them. Trading tips, swapping cartridges, trying to beat your friend’s high score. That's a vibe modern games like
Overcooked and
Mario Kart 8 Deluxe still chase.
And online multiplayer? It’s just local co-op pushed through the internet. Competitive rankings, team play, even voice chat—they’re all souped-up versions of old-school arcade rivalries.
Permadeath, Difficulty, and Mastery
Modern games like
Elden Ring,
Returnal, or
Cuphead don’t care how many times you die. They want to test your limits. And guess what? That’s very retro.
Hard As Nails… For a Reason
Older games were hard. Like, brutally hard. Not because devs hated us (well… maybe a little), but because they wanted us to keep playing. Arcade cabinets were quarter-guzzling machines, and every death meant another coin.
Today, that “learn through failure” mentality is alive and well in the Soulslike genre. And there’s no shame in dying a bunch—just like in the old days.
Influence on Genres: The Big Four
Let’s talk genres for a sec. A lot of modern game genres have clear ancestral lines back to the classics. Here are four major ones:
1. Platformers
Origin:
Donkey Kong,
Super Mario Bros. Modern Example:
Celeste,
Ori and the Blind Forest2. RPGs
Origin:
Final Fantasy,
Dragon Quest Modern Example:
The Witcher 3,
Persona 53. Shooters
Origin:
Doom,
Contra,
Wolfenstein 3D Modern Example:
Call of Duty,
Overwatch,
DOOM Eternal4. Adventure/Puzzle
Origin:
The Legend of Zelda,
Myst Modern Example:
Uncharted,
The WitnessEach of these genres expanded their complexity and aesthetics… but the basic gameplay ideas? Still the same.
Respecting the Past: Remakes and Retro-Inspired Titles
It’s no surprise that remakes are now a booming market. Developers are not only capitalizing on nostalgia—they're polishing old gems and making them shine for a new audience.
Titles like Resident Evil 2 Remake, Final Fantasy VII Remake, and Metroid Dread prove that classic games still work. Even indie games like Shovel Knight, Undertale, and Stardew Valley wear their retro influences proudly.
It’s not just about looks—it’s about feel. Pace. Flow. Simplicity. And that’s timeless.
Lessons from the Classics for Today’s Game Devs
So what can today’s designers learn from the past?
1. Keep It Simple
Don’t bloat the game with systems no one asked for. Focus on tight mechanics.
2. Reward Curiosity
Let the players explore, discover, and learn on their own—like the first Zelda.
3. Make Death Matter
There’s beauty in challenge. Don’t be afraid to let players fail.
4. Music Matters
A good theme song is not just background noise—it burns into your memory.
5. Player Agency
Let players
feel like their choices matter. That’s been key since day one.
Final Words: We’re All Standing on the Shoulders of Pixels
Classic games weren’t just stepping stones—they were the blueprint. Every jump, every power-up, every death screen—they taught players and creators alike the rules of this beautiful, frustrating, awe-inspiring medium.
So next time you're playing a sprawling open-world RPG or a sleek indie platformer, tip your (virtual) hat to the games that came before. Because without the pixel pioneers, modern gaming wouldn’t be what it is today.