11 October 2025
If you've ever played an indie game and thought, "Wow, this feels... different," you're definitely not alone. Maybe it wasn’t just the quirky art or the heartfelt story. Maybe it was the way the game unfolded—the way you progressed through the experience. There's something undeniably special about the way indie games handle progression, and it's more than just game design. It’s soul, it’s passion, it’s authenticity.
Let’s take a dive into why game progression feels different in indie titles. This is more than just about leveling up or unlocking new stuff—it’s about emotion, connection, and a kind of magic you don’t always find in big-budget releases.
In AAA games, this journey often follows familiar patterns: XP bars, tech trees, skill points, fast travel, structured objectives—you know the drill. That’s not a bad thing at all, but it’s pretty predictable. Indie games? They take those rules and toss them out the window—sometimes gently, sometimes like a rock star throwing a guitar.
And that shows in the way they design progression. Many indie devs ask themselves, “What feels right for this world?” rather than “What sells best?” The result? You get unique systems that often align closely with the game’s narrative, mood, or mechanics.
Ever played Celeste? The difficulty progression is tied directly to the emotional journey of the main character. It’s not just hard for the sake of being hard—it means something. And that’s pretty rare.
Take Slay the Spire, for example. It fused card mechanics with roguelike elements, crafting progression that resets every run but also builds up your knowledge of the game. You’re not just progressing in stats—you’re progressing as a player. That's deep-level design thinking most mainstream games are too scared (or too big) to try.
This affects how players progress because it’s not always obvious what your “next step” is. Sometimes, you’re just wandering and stumbling into the next moment that changes everything. And that’s the charm.
Take Journey or Inside. These games don’t have dialogue or traditional HUDs. You move forward based on curiosity, intuition, and atmosphere. That’s raw, organic progression—and it's deeply personal.
In AAA games, you might grind to unlock the next big sword. In indie games, you might confront a memory, overcome personal doubt, or experience loss. The reward isn’t a better weapon—it’s catharsis.
Think of To The Moon. The progression isn’t about skills or loot. It’s about uncovering a man's memories and reordering them to fulfill a dying wish. Every moment you move forward, your heart moves with it. That kind of emotional journey rewires how you think about progression.
Games like Undertale flipped the whole RPG progress model on its head. You don’t have to fight. In fact, you’re encouraged to spare your enemies. The progression isn’t about becoming more powerful—it’s about learning empathy, patience, and creativity. That’s revolutionary.
This style of progression is more than stats—it's transformation. And it gives you a real sense of agency. Your growth as a player becomes the game’s backbone.
In Hollow Knight, you start off weak and unsure. Progression is slow, mysterious, and honestly a bit overwhelming. But the more you play, the more connected you feel to the world. You start picking up on hidden paths, lore clues, and secret abilities. By the end, you've grown into a master explorer—not just because the game gave you cool gear, but because you earned every step.
Because indie devs know they don’t have 100 hours of cutscenes and side quests, progression is often tighter. Every step forward feels meaningful. There’s no fluff. No grind missions to pad the runtime. No artificial walls.
You’re not progressing just because you’re checking off tasks—you’re progressing because you’re genuinely invested in what’s next.
Games like Hyper Light Drifter or GRIS use color, mood, and animation to tell you where you’re headed emotionally—even more than they tell you where you are mechanically. It’s art in motion.
Progression, in this case, becomes a shared experience. It’s not just about what you did in the game—it’s about what it made you feel and how it resonates with others. That’s powerful.
- It’s personal, not cookie-cutter.
- It’s risky and raw, not safe and polished.
- It’s emotionally tied to your experience, not just your stats.
- It respects your time and intelligence.
- It transforms you, not just your character.
You feel like part of the creative process—like a co-author of your journey. And when that journey reflects something deeper than just “beat the boss, get the loot,” you walk away changed.
So, the next time you boot up an indie game, pay attention to how it pushes you forward. It might not be with fancy cinematics or endless quests. It might be with quiet moments, clever design, or a story that grabs your heart and doesn’t let go.
And that? That’s why game progression feels different in indie titles.
all images in this post were generated using AI tools
Category:
Game ProgressionAuthor:
Avril McDowney