14 August 2025
So, you've built an awesome game with a free game engine, huh? Maybe you're using Unity's free tier, Unreal Engine's royalty-based model, or something like Godot or GDevelop. You've poured your heart into it, added every pixel with love, and coded your way through countless cans of energy drinks. Now you're staring at your masterpiece like, "How do I get some sweet, sweet cash for all this effort?" Don't worry, my friend. I've got your back. Let’s dive into the world of game monetization with a blend of humor and a whole lot of helpfulness.
But here's the thing—just because the engine is free doesn't mean you're running a charity! You deserve to make money from your hard work. And while free engines don’t charge you upfront, some might have terms like royalties or revenue sharing. Keep those in mind as we dive into your monetization options.
- Pros: Instant revenue. You get players’ money up front—no waiting around to hit monetization thresholds.
- Cons: Convincing people to open their wallets for a new game is harder than convincing a cat to take a bath. Oof.
> 💡 Pro Tip: Consider platforms like Steam or itch.io for hosting your premium game. They’re great for reaching a wide audience.
- Pros: Virtually no barriers to entry! Players love "free" like cats love laser pointers.
- Cons: If done wrong, players might accuse you of being greedy. Nobody likes a paywall that feels more like a brick wall.
> 💡 Pro Tip: Offer cosmetic upgrades (skins, cool hats, sparkly swords). People are weirdly willing to pay for virtual fashion statements.
- Pros: Steady revenue stream if your game gets enough players.
- Cons: Ads can annoy players faster than a pop quiz on a Friday afternoon.
> 💡 Pro Tip: Keep the ads unintrusive. Nobody wants an ad ruining their high score streak.
- Pros: Recurring revenue that keeps your game’s lights on.
- Cons: Players are more picky about committing to subscriptions than they are about swiping right on dating apps.
> Fun Fact: Gamepass-style subscription services (like Xbox Game Pass) might pay developers upfront for including their games in the library. Cha-ching!
- App Store Optimization (ASO): If your game is on mobile, you’ll want to optimize its title, description, and keywords so it ranks higher on app stores.
- Keywords: Add keywords like "free indie game," "best mobile games," or "action-packed platformer" so people can find your game online.
- Website: Create a landing page for your game with a blog, FAQs, and an option to join an email list. Add keywords subtly—don’t sound like a robot.
- DLC (Downloadable Content): Adding new levels, characters, or stories can keep players engaged. Who doesn’t love a good expansion pack?
- Updates: Fix bugs, add new features, and keep the game fresh. Think of it like watering a plant or feeding your Tamagotchi.
- Season Passes: Great for multiplayer or ongoing content. Players pay upfront for goodies they receive over time.
all images in this post were generated using AI tools
Category:
Game EnginesAuthor:
Avril McDowney
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2 comments
Troy McGovern
Great article! Monetizing games built with free engines can be challenging but rewarding. Consider leveraging in-game ads, microtransactions, or premium versions. Crowdfunding and Patreon can also be effective for indie devs. Remember, focus on building a strong community to foster support and engagement for your projects.
February 9, 2026 at 4:22 PM
Harlow Mullen
Creativity and ethics intersect; monetize without compromising artistic integrity.
August 30, 2025 at 3:23 AM
Avril McDowney
Absolutely! Balancing monetization with artistic integrity is key to sustainable game development.