10 July 2025
Let’s be honest—nothing stings quite like finishing a 40-hour game only for the ending to fall flat. It’s like binge-watching your favorite show, getting emotionally invested, and then getting slapped with a “meh” finale. Painful, right?
That’s because the ending is everything. It’s the final note, the grand finale, the emotional payoff (or punch in the gut) your players have been working toward. Whether you're an indie dev crafting your dream project or part of a studio team, getting the ending right can turn your game from “decent” to “legendary.”
So, how exactly do you make game endings that hit hard, stay with players long after the credits roll, and get talked about for years on Reddit threads and YouTube video essays?
Pull up a chair, and let’s break it down.
You’ve basically just served up a 5-star meal and finished it off with moldy cheesecake. Game endings are the emotional payoff for all the time, energy, and feelings players invest. Nailing it means your game gets remembered. Mess it up, and well… Mass Effect 3 controversy, anyone?
A powerful ending cements your story’s legacy. It’s what players talk about at 2 AM with their friends, what they post about on forums, and what brings them back to replay the game just to experience it all over again.
- Is it about redemption?
- Is it about loss?
- Is it about identity, revenge, freedom?
Once you lock this down, every beat of your ending should align with that core. Think of it like playing a chord on a guitar—every note has to harmonize. If your game is a tragic narrative about sacrifice, don’t suddenly throw in a Disney-style “happily ever after.” It’ll feel forced and disjointed.
Pro tip: Start thinking about your ending while writing the beginning. Foreshadowing and thematic consistency make a climax hit way harder.
Why it works: It feels real. Life isn’t always wrapped up with a neat little bow, and players respect that.
Why it works: You make players feel like their decisions matter. And curiosity means they'll dive back in to see the other paths.
Why it works: Done right, it recontextualizes the entire game, making players want to replay with new understanding.
Why it works: It satisfies our love of symmetry and character growth.
Your ending doesn’t have to explain every plot thread. In fact, ambiguity can work in your favor (see Inside by Playdead). But it must give players emotional satisfaction.
Think of your ending like a campfire story. The plot is the setup, but the emotion—that’s the punchline. That’s what burns in their memory.
Here's a little pacing tip: the emotional climax should hit just before the narrative ends.
- Wind things down afterward, but don't overstay your welcome.
- Let players soak in the aftermath.
- Avoid info-dumps. If they’re still reading a wall of text after the boss fight, you’ve missed the cue.
Let them...
- Choose how they respond to the final scene.
- Decide what happens to a key character.
- Make the ultimate sacrifice.
Even if those choices don’t change the final cutscene dramatically, the illusion of agency makes the ending feel personal.
- Dialogue should be raw, real, and minimal. You don’t need a monologue—just one unforgettable line can do the trick.
- Music is a cheat code for emotion. That final theme? It can hit harder than words. (Who else got goosebumps from the Red Dead Redemption 2 soundtrack?)
- Visuals should match the tone. This is your last chance to show, not tell. Use lighting, camera angles, and setting to leave a visual echo in the player’s mind.
Earn your ending. Don’t shy away from hard truths or sad outcomes just because you’re worried about backlash. Bold choices may scare some players—but they'll respect you for sticking to your narrative guns.
Seriously, you can’t craft a great ending in a vacuum. What hits emotionally for one person might be a total shrug for another. That’s why early feedback is gold.
Watch players react:
- Are they shocked?
- Are they moved?
- Are they confused (in a bad way)?
Take that data and adjust. Sometimes trimming just one line or adding a second of music makes all the difference.
Don’t blur the two.
The ending is “Frodo casts the ring into Mount Doom.”
The epilogue is “Frodo sails off into the West.”
See the difference?
- What Remains of Edith Finch: Poetic, tragic, and beautifully human.
- Journey: Wordless, but emotionally rich.
- Undertale: Your choices really matter—and the game remembers.
- The Witcher 3: Multiple endings, all satisfying, all earned.
- Shadow of the Colossus: A haunting close that challenges morality.
Each of these games understood one thing: an ending isn’t just where the game stops—it’s where the experience sticks.
So when you craft your game’s ending, treat it with the same care (if not more) than your opening. Make it honest. Make it bold. Make it feel like the only way the story could have ended.
Because when done right? That finale will live rent-free in your players' heads for years.
all images in this post were generated using AI tools
Category:
Video Game DesignAuthor:
Avril McDowney