28 September 2025
Ever found yourself standing at the edge of a massive virtual cliff, staring into the digital distance, thinking, “Dang... this world is HUGE!” Open-world games are getting bigger every year, promising more freedom, more content, and more “wow” moments. But here’s the real kicker — are the graphics actually getting better, or are developers just giving us larger landscapes to distract us?
Let’s dive into this hot topic that’s been stirring the gaming community pot. Are we really being treated to groundbreaking visual advancements, or is it all just smoke and mirrors in a very, very large sandbox?
Fast forward to today, and we’re swimming in a sea of titles like:
- The Witcher 3
- Red Dead Redemption 2
- Elden Ring
- Cyberpunk 2077
- Assassin’s Creed Valhalla
- Horizon Forbidden West
Each one promises a world bigger and “better looking” than the last. But let’s not confuse “bigger” with “better.” There’s a pretty big difference, and that’s exactly what we’re about to dissect.
So, are developers really improving graphics, or are they stretching them thin?
For example, Red Dead Redemption 2 absolutely nailed fidelity. From realistic mud physics to horse testicle shrinkage (yes, that’s a thing), Rockstar flexed serious graphical muscle. The catch? It took years and a massive budget to pull off.
Want ray-tracing and 4K textures across a 200-square-mile map? That’s going to cost you… in frame rate, CPU load, and maybe your sanity.
Bigger worlds = more pop-in = immersion breaker.
Games like Breath of the Wild or Genshin Impact don’t go for hyper-realism, but their artistic direction is drop-dead gorgeous. Their world design, color palettes, and lighting tell stories without needing ultra-HD textures.
So maybe it’s not about cranking up realism until our eyeballs bleed. Maybe it's about crafting a world that feels consistent, intentional, and alive.
- Do we make the world bigger to boost playtime?
- Or do we focus on a smaller, more polished map?
Spoiler alert: most publishers lean into size. Why? Because in marketing, “a game with 80+ hours of content and the biggest open world ever” sounds way sexier than “a meticulously crafted 20-hour sandbox.”
But here’s the thing — players are catching on.
These huge, sprawling maps sometimes feel more like endless checklists than meaningful experiences. If every town looks the same and every side quest is just “go here, kill that, collect this,” what’s the point?
When graphics are just stretched across a massive map without variety, uniqueness, or narrative charm... the magic fades. Fast.
Titles like Outer Wilds, Sable, or Eastshade aren’t massive in size, but they feel alive with attention to detail and innovative design. These smaller open-worlds often outshine AAA giants in terms of atmosphere and immersion.
It’s like comparing a handcrafted coffee from a local barista to a mass-produced fast-food latte. One has heart; the other has quantity.
With AI tools and procedural generation, we’re entering a new era of open-world development. Developers can potentially create varied, high-fidelity environments without modeling every single blade of grass by hand.
Sounds great, right? But there’s a downside — procedural doesn’t always mean personal. You get more, but it often feels generic, soulless, like a world auto-generated for the sake of it.
Still, the potential is there. As tech improves, we might eventually get huge, detailed, emotionally resonant worlds that aren't just pretty but purposeful.
We clamor for huge open worlds, cutting-edge graphics, 100+ hours of content, and then throw tantrums when the final product can’t run smoothly on five-year-old hardware. The pressure on developers is insane.
So maybe we need to rethink our expectations. Quality over quantity. Depth over distance. Immersion over impact.
The truth? A bit of both.
Graphics in open-world games are improving — but not always in the way we expect. While some AAA titles push fidelity to jaw-dropping levels, others trade that detail for sheer size.
And that’s not inherently bad. Some players love the endless freedom and exploration of massive open-worlds, even if the visuals aren’t pixel-perfect up close.
But as gamers, we’re slowly starting to crave more than just scale. We want worlds that feel meaningful, alive, and unique. Not just big… but beautiful in every corner.
Size might get you in the door, but it’s the attention to detail that keeps you coming back.
But let’s not forget the soul of gaming — experiences that move us, environments we lose ourselves in, and art that makes us pause and say, “Wow.”
So next time you load into a game and admire the view, ask yourself — is it really better, or just... bigger?
And hey, if it’s both? Then we’re truly living in a golden age.
all images in this post were generated using AI tools
Category:
Video Game GraphicsAuthor:
Avril McDowney